

- #Jupiter hell classes mod#
- #Jupiter hell classes update#
- #Jupiter hell classes mods#
- #Jupiter hell classes plus#

However, they are mercenary in their allegiance, and will cease hostilities or even join you for the price of a few multitools (either delivered at melee range or applied to the nearest security terminal).
#Jupiter hell classes mod#
The Whizkid trait allows you to stack more than one mod of the same type (power, accuracy, or bulk) on a piece of gear, as well as expanding the list of perks you can choose from. Additionally, you can find ADV gear that comes preloaded with as many as 3 traits of their own. For example, you can use a bulk mod to add either the Durable or the Bot Scanner trait to a helmet.
#Jupiter hell classes mods#
Rather than boosting stats, mods allow you to add perks from a list to your weapon or armor of choice. In particular, there's a few new families of weapons, including SMGs (short-range and eats ammo like crazy, but their burst power is terrifying), non-chainfire rifles (great for picking off long-range threats), and probably some other things too! For example: Entrenchment still provides damage reduction (in somewhat different scenarios, but basically handles the same), but it also provides a reduction to ammo spent, and both things improve as Entrenchment increases in level! Speaking of master traits, they now have three levels apiece, gated by character level! This helps them feel like more of a specialization in playstyle than just grabbing it as soon as you can and never looking back.
#Jupiter hell classes plus#
Entirely different perk trees between the three, from basic traits to masters, plus unique active and passive skills, ensure that they'll suit different playstyles entirely. There's still the three classes of Marine, Scout, and Technician, but they now have a LOT more setting each other apart.Avoiding getting shot is still generally better. Some abilities can fuel themselves off of your pain, though, so it's possible to build around it, not that I'd recommend it. This messes up your aim, and goes up as you take damage.

Dodge bonuses for moving are still in, and waiting in place both gives you an aiming bonus to your next shot and a hunker bonus that magnifies cover for that turn. Your odds of hitting and being hit factors in whether you or your enemy is up against cover of some kind.
#Jupiter hell classes update#
Here is a list of ways in which Jupiter Hell might be different from a very similar game you might have played, as of update 0.9.6: Fight your way through a bunch of the moons of Jupiter, each overrun with demonic forces, arming yourself to the teeth with heavy weaponry! It has a premise very much like Doom, but legally distinct from Doom. So here's a thread about the next best thing: Jupiter Hell! Jupiter Hell is a turn-based classic roguelike, with random level and gear generation, permadeath on runs, you get the idea. Well, I'd really like to agree, but unfortunately, Zenimax disagrees! You'd think, hey, that doesn't really seem like they mesh. demons, absolutely banging metal tracks, has one of the best bad 90's comics of all time? Yeah. Heeeeey! How many of you like roguelikes? And by roguelikes I mean the CLASSIC stuff? NetHack, ADOM, I guess DCSS counts.
