
I really appreciate the effort you've put into helping me, thanks ^^ (long story short => i farmed a deathweaver's legit 47 runs and on another character i just did the poisned spring quest for XP and got a lucky drop.) Also the catch that the build is not item-dependent is great since drop rates kinda suck in this game. I will try this build until I'll see some results, and if you're right then you just made my life a lot easier. :P That's exactly what I meant, thank you for the effort put into this! :) If you explicitly meant warfare + spirit tips & tricks then my bad. Originally posted by Gekkibi:Did you mean other class builds than just warfare + spirit? I hope you did because here's my wall of text: Long story short: one point in 3 skills is usually always better than 3 points in 1 skill. One point in colossus form is usually enough. Later on you can put more points into defensive reaction, but only when you have spare points. Put one point in adrenaline and the synergies. Initially put one point in focus and maximize iron will so that enemies can't mess with you. Battle awareness is great skill with just one point in it. Quick recovery is okayish, but not really needed on normal pre-act 4. The shield passives (on the right side of the skill tree) are good. Most skills in the defense tree are not needed.


As you can see, dream mastery isn't very skill-point heavy. You want to max lucid dream and the 2 synergies eventually, but one point in all of them is sufficient at first. Other dream skills: one point in psionic touch and possibly one in psionic burn. If I remember correctly I only put more points into these two skills in act 4. Initially one point is enough: only start to put more points into the synergies when you no longer can deal sufficient amount of damage. Other must-have skills are the panic button (1 point in distort reality, more points in temporal rift) and the charge attack (1 point in phantom strike, more points in dream stealer). This will make normal difficulty a walk in the park (well, pre-Wusao anyway.

Key-point is to maximize dream mastery so that you can get trance of wrath early on. The class isn't very item-dependent, so no need to rely on farming. Not only can he vaporize any number of mobs, he's one of the mastery combos that has good survivability (one reason is that dream has, in my opinion, the best "panic button" in the game). He's able to buldoze through all acts on pretty much all difficulty levels (my current templar is on epic act 2, and so far it seems he is as powerful as this combination was in the original game). You can't go wrong with templar (defense + dream). Did you mean other class builds than just warfare + spirit? I hope you did because here's my wall of text:
